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Discover how infrastructure design leader HNTB leverages Unreal Engine to revolutionize large-scale infrastructure project visualization in this 50-minute conference talk from Unreal Fest Orlando 2025. Learn about HNTB's innovative custom Datasmith pipeline that seamlessly imports GIS data and integrates their specialized material workflow for creating flexible and immersive project visualizations. Explore their interactive callout and chart system alongside data-driven tools designed specifically for construction sequence planning and presentation. Examine how HNTB's Python editor tools streamline Perforce integration and material creation processes while expanding PCG foliage customization capabilities through OpenCV integration. Understand the implementation of custom material graphs and HLSL shaders that enable artists to enhance visual fidelity, introduce procedural randomization, and resolve UV mapping issues directly within Unreal Engine, eliminating the need for constant software switching. See demonstrations of HNTB's post-process materials that create stylized environments, implement object highlighting systems, and generate custom mattes for advanced compositing workflows in infrastructure design projects.
Syllabus
Transforming Infrastructure Design With Unreal Engine Tools | Unreal Fest Orlando 2025
Taught by
Unreal Engine