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Explore the intricate world of game audio design in this comprehensive GDC 2023 session led by Kevin Regamey from Power Up Audio. Delve into the audio creation process for TUNIC, learning how to establish a strong creative direction early in development and use game design principles to inform audio decisions. Discover innovative sound effects design techniques and strategies for overcoming technical implementation challenges. Gain valuable insights on engaging players through audio, with practical demonstrations of methods that can be applied or adapted to your own game projects. This talk offers a detailed breakdown of the audio production process, drawing from Regamey's extensive experience working on acclaimed titles such as Celeste, Subnautica: Below Zero, and Darkest Dungeon.
Syllabus
The 'TUNIC' Audio Talk
Taught by
GDC