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This session examines methods for creating realistic, high-quality sound for Resident Evil 7: Biohazard, including foley and effects recording, character sound textures, music, plug-ins, reverb, occlusion, automated sound triggers, and collaboration with level designers.
Syllabus
GOC The Sound of Horror Resident Evil 7: Biohazard
Audio Production Composers
Other features of the sound system
Equipment/Gear Plug-ins
Reverb, Occlusion
How to use automated sound trigger
Music Summary
Strings FX Recording
Foley FX Recording
Sound texture for characters La Hacienda Creative. Unique sound for each character
Resident Evil Music Module
Other plug-ins
Working with level designers
Taught by
GDC