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Explore the challenges and solutions in connecting audio tools for game development in this 44-minute conference talk from the Audio Developer Conference (ADC22). Learn about efficient pipelines for managing massive audio file collections in game titles, focusing on the integration of REAPER and Wwise. Discover how ReaWwise automates workflows, reducing repetitive tasks for sound designers. Delve into the technologies and architecture behind this integration, including Juce and WAAPI. Gain insights into implementing WAAPI and WAQL for Wwise extensibility, and understand how these concepts can be applied to other DAWs. Examine real-world examples, pain points in sound design workflows, and the benefits of open-source development in game audio tools.
Syllabus
Connecting Audio Tools for Game Development - Bernard Rodrigue & Andrew Costa - ADC22
Taught by
ADC - Audio Developer Conference