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Learn how to implement an Entity class in a game engine through this comprehensive 34-minute video tutorial. Explore the process of creating entities, adding components, and developing a robust Entity class structure. Dive into the implementation of a Transform component and gain insights into essential game engine architecture. Follow along with the provided code repository and join the developer community for further discussions and support.
Syllabus
Intro
Overview
Creating Entity
Adding Component
Entity Class
Wrapper
Entity
Transform Component
Outro
Taught by
The Cherno