Overview
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This course explains the Entity Component System architecture and its implementation in a game engine, including entity IDs, components, memory use, performance, and rendering.
Syllabus
Intro
What is an ECS
Why ECS
Implementation Details
Why Entity Component System
Scene
Summary
Mesh Component
The Problem
New Classes
Entity Components
Performance
Multiple Entity Components
Submitting
Memory
Collateral Memory
Rendering Entity
Why Entity
Entity ID
Outro
Taught by
The Cherno