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Overview
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Explore the Amethyst game engine in this 41-minute conference talk presented by Azriel at the Auckland Rust meetup. Dive into the engine's history, philosophy, and architecture, focusing on key components such as Entity Component Systems, rendering, camera functionality, and asset learning. Learn about advanced features including the Swarm Crate, networking capabilities, UI development, profiling tools, and test automation. Gain insights from personal experiences shared by the presenter and discover additional resources through the provided GitHub repository and presentation slides.
Syllabus
Introduction
History
Philosophy
Architecture
Entity Component Systems
Rendering
Camera
Asset Learning
Swarm Crate
Networking
UI
Profiling
Test Automation
Other
Personal Experience
Taught by
Rust