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Learn essential mesh editing techniques in this 13-minute Blender 4.5 tutorial covering subdivide, fill, and merge operations. Master the subdivide tool to split edges and faces in half, creating additional geometry for detailed modeling work. Explore various fill options including standard Fill, Grid Fill for creating organized quad topology, and the Make Edge/Face tool for connecting selected vertices or edges. Discover the Connect Vertex Path feature for creating clean edge loops between vertices. Address common modeling issues by learning to identify and remove duplicate vertices using the Merge by Distance function, preventing topology problems that can cause confusion during modeling. Practice important hotkeys including F for Make Edge/Face, J for Connect Vertex Path, and M for accessing the merge menu. Understand when to apply each tool effectively in your modeling workflow and how these fundamental operations form the foundation of mesh editing in Blender.
Syllabus
Subdivide, Fill, and Merge in Blender - BLENDER 4.5 BASICS (part 13)
Taught by
CG Cookie