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Learn three essential modeling tools in this 12-minute Blender 4.5 tutorial covering the Extrude, Inset, and Knife functions. Master the Extrude tool (hotkey E) to create new geometry by extending selected faces, edges, or vertices outward from existing mesh elements. Discover how to use the Inset tool (hotkey I) to generate new faces within selected faces, creating detailed surface variations and preparing geometry for further modeling operations. Explore the Knife tool (hotkey K) for cutting new edges and vertices into mesh surfaces to add topology and create complex geometric shapes. Practice using additional hotkeys and tool-specific options available in the status bar and tool header to modify each tool's behavior and achieve precise modeling results. Gain hands-on experience with these fundamental mesh editing techniques that form the foundation of 3D modeling workflows in Blender.
Syllabus
BLENDER 4.5 BASICS (part 11) - Extrude, Inset, and Knife in Blender
Taught by
CG Cookie