Speeding Up Destruction in Giantess Playground - GPU Physics Optimization with Nanite Niagara
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Learn advanced destruction system optimization techniques in Unreal Engine through a detailed conference talk from Unreal Fest Orlando 2025. Discover how Aggressive Mastery's CEO Micah Berninghausen developed innovative solutions for their upcoming game Giantess Playground, which features a Godzilla-sized character destroying an entire city in real-time. Explore the creation of the custom Nanite Niagara plugin that offloads physics impacts from CPU to GPU via Niagara, establishing a hybrid CPU/GPU solution for handling massive destruction simulations. Master bottleneck management strategies and learn how to dramatically increase the number of simulated fragments while maintaining performance. Gain insights into efficient particle spawning and data export from Niagara GPU systems, plus understand when to convert Blueprints to C++ and implement multithreading for optimal performance. Examine practical techniques for assessing volume impact and overhead using Unreal Insights, and discover methods to avoid delays when processing large datasets. Acquire the knowledge needed to implement high-performance simulations at scale with full Nanite and Lumen support, and apply these hybrid CPU/GPU solutions to your own Unreal Engine projects.
Syllabus
Speeding Up Destruction in Giantess Playground | Unreal Fest Orlando 2025
Taught by
Unreal Engine