Overview
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Explore the technical implementation of Unreal Engine 5 technologies in the action role-playing game through this 41-minute conference talk from Unreal Fest Orlando 2025. Discover how Obsidian's Matthew Campbell utilized core UE5 rendering technologies including Lumen, Nanite, Virtual Shadow Maps, and ray tracing to achieve performance and quality goals across Xbox Series S/X and PC platforms. Learn about the successes, failures, and pain points encountered during production, with detailed insights into GPU performance optimization and notable engine customizations. Gain practical understanding of how these advanced rendering features impact game performance and quality in a real-world AAA game development context, including specific implementation challenges and solutions discovered throughout the development process.
Syllabus
Avowed: A GPU Technical Retrospective | Unreal Fest Orlando 2025
Taught by
Unreal Engine