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Chasing Waterfalls - Using Niagara to Power a Mobile RTS

Unreal Engine via YouTube

Overview

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Learn to build a high-unit-count real-time strategy game for mobile platforms using Unreal Engine's Niagara particle system in this 43-minute conference talk from Unreal Fest Orlando 2025. Discover how to overcome mobile hardware limitations by leveraging Niagara's capabilities instead of relying on next-generation graphics features. Master techniques for reading from and writing to render targets with Niagara, explore efficient data packing methods to store multiple values in a single float, and understand how to create and utilize distance fields for compelling visual effects. Gain insights into optimizing rendering performance for large numbers of units on mobile devices while maintaining visual quality. Follow along as Epic Games' Matt Oztalay demonstrates practical solutions for mobile RTS development, showcasing creative workarounds and efficient rendering techniques that push the boundaries of what's possible on mobile hardware using Unreal Engine.

Syllabus

Chasing Waterfalls: Using Niagara to Power a Mobile RTS | Unreal Fest Orlando 2025

Taught by

Unreal Engine

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