Ship in a Bottle 3D Modeling - Part 1: Ship Blockout Techniques
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Overview
Syllabus
- Intro
- Slice Curve and ZRemesh
- Slicing Planks
- Slicing Trim
- Mast
- Crows Nest
- Rippling Flag
- Slice vs Knife vs Clip Curve
- Rudder
- Changing the Hull Shape
- Boolean Hull Shape
- Morph vs Thickskin
- Boolean Hull Planks
- Trim Again
- Mast Integration
- Mast cross beams and Ropes
- Crows Nest Boards
- Main Sail
- Rigging Ties
- Helm Navigation Wheel
- Railing Banisters
- Cannon Wheels
- Cannon
- Sail Cloth Wrinkles
- Anchor
- Chains
- Object Intersection Masking
- ZModeler Topology Snapping
- ZModeler Slice Brush
Taught by
Michael Pavlovich