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Rendering Circles in a Game Engine - Game Engine Series

The Cherno via YouTube

Overview

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This course demonstrates how to render circles in a game engine, including collider visualization, transparency debugging, mouse picking, runtime fixes, and component serialization.

Syllabus

- Intro and visualizing physics colliders
- How to render circles
- Debugging
- Fixing transparency issues
- Improving circle mouse picking
- Fixing circle rendering in runtime
- Serializing Circle Renderer components
- Outro

Taught by

The Cherno

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