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This course demonstrates how instanced rendering and instance data can reduce draw calls in a game engine. It compares previous and current scene-rendering approaches in Hazel and Project Orange.
Syllabus
- Instanced rendering and draw calls
- Instance data
- Hazel's new website!
- Instanced rendering in Hazel
- How we used to render scenes
- How we render scenes now
- Instanced rendering results
- Instanced rendering in Project Orange
Taught by
The Cherno