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This course reviews Hazel, a game engine, by examining its repository, application architecture, layers, events, main loop, editor, scene updates, and rendering architecture. It also discusses the engine’s next steps.
Syllabus
- What is Hazel?
- Repository and project overview
- How many lines of code is Hazel?
- Running Hazel
- Entry point
- Application architecture and Layers
- Events
- Main application loop
- Hazelnut: Hazel's Editor
- A note on large source files
- Playing, updating and rendering scenes
- Rendering architecture
- Next steps
Taught by
The Cherno