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Explore an in-depth code review of a C# game engine developed by a 16-year-old programmer. Dive into various aspects of game engine development, including nullable reference types, application architecture, renderer design, and advanced graphics techniques. Learn about better approaches to handling environment maps, optimizing render passes, and implementing bloom effects. Gain insights into shader development and overall engine structure. Benefit from expert analysis and suggestions for improving game engine performance and design.
Syllabus
- Something different today
- Nullable reference types
- Application overview and architecture
- Renderer architecture
- A better way to handle environment maps
- More renderer suggestions
- Render passes
- Hey wait, that's my bloom!
- The other shaders
- Final thoughts
Taught by
The Cherno