Learn Backend Development Part-Time, Online
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This video reviews a C# game engine, focusing on its application and renderer architecture, environment maps, render passes, bloom, shaders, and nullable reference types.
Syllabus
- Something different today
- Nullable reference types
- Application overview and architecture
- Renderer architecture
- A better way to handle environment maps
- More renderer suggestions
- Render passes
- Hey wait, that's my bloom!
- The other shaders
- Final thoughts
Taught by
The Cherno