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A Hazel game engine walkthrough that adds a circle collider component, integrates it with the editor and play mode, and handles serialization. It also tests collider offsets and fixes a related UI bug.
Syllabus
- Intro and the plan
- Adding a Circle Collider component
- Adding the UI to the Editor
- Making it work in play mode
- Serialization and deserialization
- Testing
- Explaining the little UI bug
- Testing circle collider offsets
- Fixing the little UI bug
- Final thoughts
Taught by
The Cherno