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Learn how to implement circle physics colliders in a game engine through this comprehensive video tutorial. Explore the process of adding a Circle Collider component, creating a user interface in the editor, and ensuring functionality in play mode. Dive into serialization and deserialization techniques, conduct thorough testing, and troubleshoot UI bugs. Gain insights on working with circle collider offsets and discover valuable final thoughts on the implementation process.
Syllabus
- Intro and the plan
- Adding a Circle Collider component
- Adding the UI to the Editor
- Making it work in play mode
- Serialization and deserialization
- Testing
- Explaining the little UI bug
- Testing circle collider offsets
- Fixing the little UI bug
- Final thoughts
Taught by
The Cherno