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Rendering 'Assassin's Creed Shadows' - GPU Driven Pipeline and Lighting Improvements

GDC via YouTube

Overview

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Learn about the rendering challenges and solutions in creating the dynamic open world of 'Assassin's Creed Shadows' in this GDC talk. Explore the technical process behind a typical frame render, with detailed explanations of the GPU-driven pipeline, lighting improvements, and new developments that power the game's systemic weather, time of day cycles, and seasonal changes. Gain valuable insights into how developers overcame the visual challenges of creating such a large and dynamic gaming environment.

Syllabus

Rendering 'Assassin's Creed Shadows'

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GDC

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