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Explore the intricacies of shadow rendering in this lecture from the TU Wien Rendering course. Delve into the computation of hard and soft shadows using shadow rays directed towards light sources. Discover how this probabilistic technique relates to Monte Carlo integration, a powerful method explored later in the course. Learn about the physics of light interaction, geometric optics, and camera models. Gain insights into various rendering algorithms, including ray tracing, path tracing, and photon mapping. By the end of this segment, acquire the knowledge to understand common rendering techniques and their applications in creating realistic shadows in computer graphics.
Syllabus
TU Wien Rendering #9 - Hard and Soft Shadows
Taught by
Two Minute Papers