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Explore advanced space partitioning techniques in rendering through this 19-minute lecture by Thomas Auzinger. Delve into how space partitioning efficiently reduces ray-object intersection tests, often eliminating half the objects with each test. Learn about offline rendering methods, including ray tracing, path tracing, and photon mapping, as well as the underlying physics of geometric optics, light interaction with surfaces and media, and camera models. Gain insights into Monte Carlo methods and their refinements like stratified sampling and the Metropolis-Hastings method. By the end, acquire the knowledge to understand current rendering techniques and develop a basic rendering program. This lecture is part of a comprehensive rendering course from Technische Universität Wien, with recordings from 2015 by Károly Zsolnai and Thomas Auzinger.
Syllabus
TU Wien Rendering #20 - Space Partitioning 2
Taught by
Two Minute Papers