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Explore advanced procedural content generation techniques for creating urban environments in this 52-minute conference talk from Unreal Fest Bali 2025. Discover how to move beyond traditional forest generation and dive into urban biome creation using Unreal Engine's PCG framework. Watch Epic Senior Technical Artist Chris Murphy demonstrate cutting-edge techniques from UE 5.5 and 5.6 through live examples of procedural road and building generation. Learn practical approaches to urban procedural content creation, understand the latest PCG framework capabilities, and see real-time implementation of advanced urban generation workflows that can transform your game development process.
Syllabus
Procedural Roads and Buildings in PCG | Unreal Fest Bali 2025
Taught by
Unreal Engine