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Learn how to leverage Unreal Engine's Procedural Content Generation Framework (PCG) for rapid automotive visualization by setting up dynamic car rigs and procedurally generated environments. Discover McLaren's workflow for quickly configuring vehicles using the Control Rig system introduced in Unreal 5.4, then integrate these setups into environments featuring roads and scenery created with PCG using Quixel assets. Master techniques for creating worlds that seamlessly transition between different seasons and biomes, including forest and desert environments, while fine-tuning surrounding foliage and assets to produce professional automotive media. Explore how real-time rendering environments can be rapidly updated and modified to generate content suitable for design reviews across different markets and environments. Gain insights into adapting this procedural workflow beyond automotive applications to various other industries requiring dynamic visualization solutions.
Syllabus
Procedural Worlds by McLaren: Automotive Visualization with PCG Content | Unreal Fest Orlando 2025
Taught by
Unreal Engine