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YouTube

Procedural Modelling - Houdini Tutorial

Escape Studios via YouTube

Overview

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This tutorial demonstrates how to build a reusable Houdini tool that generates varied track geometry from curves. It emphasizes non-destructive workflows, procedural asset construction, and rapid variation for games and VFX.

Syllabus

Introduction
Zoom Interface
The Demand
The Curve
Cross Section
Sweepstop
Grouping
Crosssection
Track
Asset
Add Node
Extrude
Tangents
Peak Stop
Group by Range
End Caps
Post settings

Taught by

Escape Studios

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