Overview
Google, IBM & Meta Certificates – 40% Off
One Coursera Plus subscription covers most Professional Certificates on Coursera.
Unlock All Certificates
This tutorial demonstrates how to build a reusable Houdini tool that generates varied track geometry from curves. It emphasizes non-destructive workflows, procedural asset construction, and rapid variation for games and VFX.
Syllabus
Introduction
Zoom Interface
The Demand
The Curve
Cross Section
Sweepstop
Grouping
Crosssection
Track
Asset
Add Node
Extrude
Tangents
Peak Stop
Group by Range
End Caps
Post settings
Taught by
Escape Studios