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Modeling BMO - Start to Finish 3D Character Creation Tutorial

Michael Pavlovich via YouTube

Overview

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Learn to model the beloved BMO character from Adventure Time using ZBrush in this comprehensive 2-hour tutorial by Michael Pavlovich. Master essential 3D modeling techniques starting with importing image references and matching basic cube geometry to your reference material. Discover how to save and manage multiple camera positions for efficient workflow management. Explore advanced panel modeling techniques for creating rounded corners and utilize IMM (Insert Multi Mesh) brushes for adding button details efficiently. Practice live Boolean operations and ZRemesher workflows to create clean topology for the main body geometry. Develop skills in creating realistic surface details including paper bag-style wrinkles and learn quad mesh techniques for filling holes using ZRemesh. Master precision modeling tools including clip and spherize functions for perfecting circular geometry, and practice extruding techniques for adding vent and monitor details. Refine your detailing abilities by creating button bevels and using ZModeler for precise hole creation. Build complex geometry for the monitor face and learn text integration techniques for the iconic logo. Extend your modeling skills to organic forms by creating arms, hands, and legs with proper proportions. Conclude by exploring texturing workflows including monitor face texture creation, polypainting techniques, and color sampling methods. Apply advanced deformation techniques using the rotund body deformer and add final decorative elements like star vent details to complete your character model.

Syllabus

0:00 - Intro
1:00 - Importing image reference
2:40 - Cube match reference
3:51 - Save camera position
6:00 - Save multiple camera positions
8:50 - Rounded corner panel techniques
25:12 - IMM button objects
37:00 - Live Boolean body
38:30 - ZRemesher boolean body
45:26 - Paper bag wrinkles
54:50 - Quad mesh fill hole with ZRemesh
57:00 - Fixing circles with clip and spherize
1:00:45 - Extruding in vent and monitor detail
1:07:10 - Detailing button bevels
1:22:50 - Creating holes with ZModeler
1:29:00 - Creating the monitor face geometry
1:31:05 - BMO text geometry
1:37:08 - Arms and hands
1:46:08 - Legs
1:50:11 - Creating the monitor face texture
1:53:07 - Polypainting and sampling colors
1:56:53 - Rotund body with deformer
1:58:07 - Star vent detail

Taught by

Michael Pavlovich

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