Model and Texture an Abandoned Water Tower in 3ds Max and Photoshop - Day 1
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Learn to model and texture a realistic abandoned water tower using 3ds Max and Photoshop in this comprehensive tutorial. Begin by creating a proxy model in 3ds Max, blocking out the tower structure with simple geometry. Progress through adding resolution and detail to achieve an aged, weathered look using poly modeling techniques and Max's paint deformation tools. Explore tips for organizing and unwrapping UVs, and exporting the model from Max. Move on to baking an ambient occlusion map with xNormal, then transition to Photoshop to craft diffuse, bump, and specular maps. Finally, set up a three-point lighting system, assemble shaders, and create the final render. Master the skills needed to bring an old water tower to life in 3D.
Syllabus
Model and Texture an Abandoned Water Tower in 3ds Max and Photoshop - Day 1f
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