Model and Texture an Abandoned Water Tower in 3ds Max and Photoshop - Day 2
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Learn to model and texture a realistic abandoned water tower using 3ds Max and Photoshop in this detailed tutorial. Begin by creating a proxy model in 3ds Max, blocking out the tower structure with simple geometry. Progress to adding resolution and detail for an aged, weathered appearance using poly modeling techniques and Max's paint deformation tools. Explore tips for organizing and unwrapping UVs, then export the model from Max. Bake an ambient occlusion map with xNormal before moving to Photoshop to craft diffuse, bump, and specular maps. Finally, set up a three-point lighting system, assemble shaders, and create the final render to bring your abandoned water tower to life.
Syllabus
Model and Texture an Abandoned Water Tower in 3ds Max and Photoshop - Day 2e
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