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Explore the challenges and collaborative strategies in level and quest design for open world and roleplaying games in this one-hour GDC 2024 Level Design Summit talk. Gain insights from Daryl Brigner and Will Shen as they share their experiences working on acclaimed titles such as Skyrim, Fallout 4, Fallout 4: Far Harbor, Fallout 76, and Starfield. Discover effective methods for Level and Quest/Narrative Design teams to collaborate and create memorable gaming experiences. Learn about iteration processes and communication techniques that address the complexities of increasingly specialized design teams in the gaming industry.
Syllabus
Level and Quest Design Collaboration from 'Skyrim' to 'Starfield'
Taught by
GDC