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Explore the innovative concept of a video game mixtape through Alejandro Quan-Madrid's 2017 GDC talk on the creation of FRKN WKND. Delve into the process of designing a collection of autobiographical vignette games, focusing on level flow and design techniques. Gain insights into crafting unique gaming experiences that blend personal narratives with interactive storytelling. Learn how this approach to game development can push the boundaries of traditional game design and offer players a fresh, intimate perspective on storytelling through gameplay.
Syllabus
Level Design Workshop: Level Flow for a Video Game Mixtape
Taught by
GDC