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Explore the platform-specific code for quickly drawing tiles to the screen on the PC Engine in this 13-minute video lesson. Learn about minimal multiplatform Tile/Sprite routines developed in the Mintile series and their application to the PC Engine. Gain insights into assembly programming techniques for efficient tile rendering on this classic gaming platform. Access accompanying text lessons and source code from the provided website link to enhance your understanding. Discover how to optimize tile drawing for the PC Engine's hardware capabilities and improve your game development skills for this retro console.
Syllabus
Lesson P58 - Multiplatform Software tilemap on the PC Engine
Taught by
ChibiAkumas