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Sound is All Around Us: Immersive Audio in the Age of Extended Reality

IEEE via YouTube

Overview

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This keynote talk from IEEE VR 2025 features Professor Stefania Serafin from Aalborg University, Denmark, presenting "Sound is All Around Us: Immersive Audio in the Age of Extended Reality." Explore the evolving role of sound in XR technologies, covering foundational aspects of auditory feedback, spatial audio design, and the personalized impact of Head-Related Transfer Function (HRTF) tuning. Discover research from the Multisensory Experience lab that demonstrates applications in VR for hearing health, multisensory interaction design, and sound-assisted accessibility for individuals with different abilities. Learn how immersive audio enhances perception, heightens engagement, and fosters empathy in extended reality environments during this 44-minute presentation from a leading researcher in the field.

Syllabus

IEEE VR 2025 Keynote: Stefania Serafin

Taught by

IEEE Virtual Reality Conference

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