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This beginner tutorial shows how to implement responsive jumping and double-jump mechanics in Unreal Engine 5 with Blueprints. It covers input setup, character movement values, variable jump height, applying the mechanic to an existing character, and visual feedback.
Syllabus
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Intro
Creation of test character
Define the jump input
Adding a double jump
Tweaking jumping values in the character movement component
Jump Max Hold Time
Applying what we learn to any character
Transmitting the message of a double jump to the player
Outro
Taught by
UNF Games