AI Engineer - Learn how to integrate AI into software applications
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Overview
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Learn to transform your custom ZBrush sculpt into a fully animated, game-ready character using Character Creator 4 in this comprehensive 16-minute tutorial. Follow character artist Francis Lamoureux through a complete step-by-step workflow that covers mesh transfer from ZBrush to CC4, clothing integration using GoZ technology, skin weight cleanup techniques, physics simulation setup, and final export processes. Master the use of Headshot 2 for facial features, ZWrap for mesh optimization, and Substance Painter for texturing workflows. Discover how to seamlessly import textures into CC4, send clothes and accessories from ZBrush, clean skinning results for proper deformation, and implement realistic physics for dynamic movement. Perfect for 3D artists, game developers, and character designers looking to bridge the gap between static sculpting and fully rigged, animated characters ready for implementation in game engines like Unity and Unreal Engine, or 3D software including Maya, Blender, and 3ds Max.
Syllabus
00:00 Intro
01:20 Headshot 2
02:41 Transfer the body mesh from ZBrush to CC4
03:30 ZWrap
04:38 Substance painter
05:00 Import the texture to CC4
06:43 Send Clothes & accessories to CC4
09:00 Clean skinning result
12:29 Physics
Taught by
Reallusion