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Learn to create a stylized character in Blender through this comprehensive 19-minute tutorial that breaks down the complete workflow from initial concept to final posed character. Follow along as Grant Abbitt demonstrates the entire process of building a TV-head character, covering essential techniques including blocking out characters from reference images, hard-surface modeling approaches, and creating clean topology suitable for animation. Master UV unwrapping and texture painting workflows within Blender, utilizing layer-based painting techniques for professional results. Discover material setup and lighting strategies to enhance your character's visual appeal, then progress to rigging fundamentals and weight painting for animation-ready assets. The tutorial condenses an 8-hour real-time creation process into focused explanations of key techniques and decision-making processes. Gain insights into stylized character design principles, efficient modeling workflows, and industry-standard practices for game development and 3D animation projects. Perfect for intermediate Blender users looking to expand their character creation skills and understand professional 3D artist workflows.
Syllabus
How I Built This Stylized Character in Blender 5 (Full Process Breakdown)
Taught by
Grant Abbitt