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This lesson demonstrates how to create a Hello World program for Game Boy and Game Boy Color in GBZ80 assembly. It covers cartridge setup, tile maps, custom font data, color palettes, string printing, and monitor tools.
Syllabus
Introduction
Running the code
Program code
Header checksum
Cartridge types
Start of code
Tile map and cursor position
Defining the font
The font file
The font pattern
The Gameboy Color palette
Printing a string
Monitor tools
Conclusion
Taught by
ChibiAkumas