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Explore the platform-specific code for quickly drawing tiles to the screen on the Gameboy Color in this 10-minute video lesson. Learn about the minimal multiplatform Tile/Sprite routine developed in the Mintile series, with a focus on its application to the Gameboy Color hardware. Gain insights into efficient tile rendering techniques for this classic handheld console. Access accompanying text lessons, source code, and additional resources on assembly programming for various CPUs and systems through the provided website links. Discover how to optimize tile-based graphics for the Gameboy Color's unique hardware capabilities.
Syllabus
Lesson P84 - Multiplatform Software tilemap on the Gameboy Color (Mintile)
Taught by
ChibiAkumas