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Graphics Terminology for Retro Hardware Programming - Lesson 9

ChibiAkumas via YouTube

Overview

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Explore essential graphics terminology for retro hardware programming in Assembly. Dive into concepts like bitmap screens, color attributes, color palettes, graphics chips, memory, and screen buffers. Gain a solid foundation in video hardware fundamentals to enhance your skills in programming vintage systems. Access accompanying text lessons and source code on the ChibiAkumas website for a comprehensive learning experience.

Syllabus

Intro
bitmap screens
color attributes
color palettes
graphics chips
memory
screen buffers

Taught by

ChibiAkumas

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