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Explore bitmap functions on the Super Nintendo Entertainment System (SNES) / Super Famicom in this 22-minute video lesson. Dive into the world of 16-color 8x8 tiles and learn how to control the Picture Processing Unit (PPU) using memory-mapped ports. Discover techniques for setting up the screen, handling vertical blanking intervals, and performing bitmap testing. Master the process of filling areas with tiles, defining custom tiles, and utilizing memory buffers effectively. Gain hands-on experience with practical demonstrations and access accompanying source code to enhance your understanding of 6502 assembly programming for the SNES platform.
Syllabus
Introduction
Demonstration
Setting up the screen
Vblank
Bitmap Testing
Fill Area with Tiles
Define Tiles
Buffer of Memory
Using the Buffer
Taught by
ChibiAkumas