Generative Liquid Paintings in TouchDesigner - Converting Shadertoy Shaders
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Explore the creation of generative liquid painting effects in TouchDesigner through this 27-minute tutorial. Learn to adapt a GLSL shader containing fluid simulation techniques for use in TouchDesigner. Discover the process of converting shaders from Shadertoy to TouchDesigner, and explore tools for adding interactivity and enhancing the aesthetic of the original effect. Gain insights into the complex world of fluid simulation in computer graphics, and understand how academic techniques are translated into shader languages. Follow along as Jack DiLaura guides you through the implementation, providing access to necessary GLSL code and additional resources for further exploration of fluid simulation techniques and shader conversion methods.
Syllabus
Generative Liquid Paintings in TouchDesigner
Taught by
The Interactive & Immersive HQ