Adapting Adam Ferriss' Churning Hue Cycle Shader in TouchDesigner
The Interactive & Immersive HQ via YouTube
Live Online Classes in Design, Coding & AI — Small Classes, Free Retakes
Get 20% off all career paths from fullstack to AI
Overview
AI, Data Science & Cloud Certificates from Google, IBM & Meta — 40% Off
One plan covers every Professional Certificate on Coursera. 40% off Coursera Plus Annual.
Unlock All Certificates
Explore the process of adapting Adam Ferriss' "churning hue cycle" shader from Shadertoy to TouchDesigner in this 32-minute tutorial. Learn the fundamentals of modifying Shadertoy shaders for TouchDesigner compatibility, including identifying necessary texture sampling inputs, adjusting GLSL shader code syntax, and incorporating uniforms for enhanced interactivity with other TouchDesigner operators. Follow along as Jack DiLaura guides you through the adaptation of this colorful and dynamic shader, originally created by artist, illustrator, and educator Adam Ferriss. Gain valuable insights into shader modification techniques and expand your TouchDesigner skillset with this artist-inspired project.
Syllabus
Adam Ferriss’ Churning Hue Cycle Shader in TouchDesigner
Taught by
The Interactive & Immersive HQ