Overview
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This tutorial demonstrates a topology approach for modeling faces and heads in Blender. It covers facial features, proportional editing, multiresolution sculpting, shrinkwrap, and rigging without retopology.
Syllabus
- Intro
- The topology
- Modeling tips
- Eyelids and lips
- Proportional editing
- Sphere tool
- Head 2
- Multires Sculpting
- Shrinkwrap
- Shrinkwrap head 2
- Rigging
Taught by
Joey Carlino