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Explore strategies for managing complex localized data in card games through this 42-minute conference talk from Unreal Fest Bali 2025. Learn how to handle the intricate web of interconnected data that card games create, where single names for statuses or cards are referenced across multiple game systems, creating significant challenges when changes or localization are required. Discover practical approaches for organizing and managing multilingual content using accessible tools like Google Sheets, structuring localization folders by locale, and implementing effective glossary systems. Master techniques for importing large volumes of localized content through portable object (PO) files and building Unreal Motion Graphics (UMG) interfaces that effectively handle localized data. Gain insights from Chutpisit Spawasu of Barking Kitten Interactive on solving the scalability issues that arise when card game data needs to support multiple languages while maintaining consistency and ease of updates across all game systems.
Syllabus
Dealing with Localized Keywords in Card Games | Unreal Fest Bali 2025
Taught by
Unreal Engine