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Learn how to leverage Unreal Engine's Motion Matching system to create responsive animation systems with minimal content in this 48-minute conference talk from Unreal Fest Bali 2025. Discover how Motion Matching's query-based animation pose selection feature works by selecting animation poses from a database to match dynamic system queries at runtime. Explore common myths surrounding Motion Matching development and understand how animation teams can develop games using small amounts of content while still achieving high-quality, flowing animations. Examine the sparse animation Motion Matching setup demonstrated in the Game Animation Sample Project (GASP) and learn about the lesser-known "Stitching" feature that enables gameplay-driven blending between animations. Gain practical insights from Epic Games' Dustin DeVoe on implementing this powerful animation tool effectively in your game development workflow.
Syllabus
Embracing Motion Matching: Using a Little to Get a Lot | Unreal Fest Bali 2025
Taught by
Unreal Engine