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This tutorial demonstrates how to create bioluminescent skin in Daz Studio using primitives, geometry shells, refraction, emissive materials, the iray skin shader, and a veins texture map.
Syllabus
- 1. Create Cylinder Primitive
- 2. Create 2nd Cylinder Primitive
- 3. Add Geometry Shell to Create Veins
- 4. Use refraction to create "thin skin"
- 5. Position veins
- 6. Choose Luminescence colour
- 7. Add veins map cutout opacity and position veins tiles to remaining surfaces
- 8. Add torus primitive for dual colour effect
Taught by
Parmy Baddhan