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This tutorial demonstrates how to create a textured donut in Daz Studio from a torus primitive. It covers surface creation, texture maps, subdivision and smoothing, fake icing thickness with the Iray shader, and sprinkles.
Syllabus
- 1. Create Donut Texture Map.
- 2. Torus Primitive Settings Explanation.
- 3. Create Surfaces On The Donut.
- 4. Apply Texture Maps To Donut.
- 5. Add SubD and Smoothing to Donut.
- 6. Create "Fake" Icing Thickness.
- 7. Add Sprinkles.
Taught by
Parmy Baddhan