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Learn about saving game data, developing game tools, and implementing drag and drop functionality in this lecture from the COMP4300 Game Programming course at Memorial University. Explore techniques for storing and retrieving game states, creating tools to enhance game development workflows, and implementing intuitive drag and drop interactions in game interfaces. Gain insights into essential game programming concepts as part of a comprehensive series covering vector math, rendering, animation, AI, collision detection, physics, and UI development using C++ and SFML graphics library within an Entity Component System architecture.
Syllabus
COMP4300 - Game Programming - Lecture 16 - Saving, Tools, Drag and Drop
Taught by
Dave Churchill