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Learn about game camera systems, views, and viewports in this 58-minute lecture from Memorial University's Game Programming course. Explore both 2D and 3D camera implementations, with detailed coverage of SFML Views and their practical applications. Master essential concepts including camera types, viewport management, and parallax effects through hands-on demonstrations and real-world examples. Gain practical knowledge of implementing various camera systems using C++ and SFML graphics library, complemented by relevant video demonstrations that reinforce key concepts in game development.
Syllabus
- Intro + Schedule
- Game Cameras
- Video 1: https://www.youtube.com/watch?v=bHdi5Ar8GXw
- 3D Game Cameras
- 2D Game Cameras
- Video 2: https://www.youtube.com/watch?v=l9G6MNhfV7M
- SFML Views
- 2D Camera Type Examples
- Using SFML Views
- SFML Viewports
- Implementing Cameras
- Parallax
- Video 3: https://www.youtube.com/watch?v=z9tBce8eFqE
Taught by
Dave Churchill