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Learn about cameras, views, and viewports in game programming through this 58-minute lecture from Memorial University's Computer Science 4300 course. Explore the fundamental concepts of how cameras work in game engines, understand the relationship between different view systems, and discover how viewports control what players see on screen. Master the technical implementation of camera systems within an ECS (Entities, Components, Systems) architecture using C++ and the SFML graphics library. Gain practical knowledge about vector math applications for camera positioning, view transformations, and viewport management that are essential for creating functional games. Develop understanding of how these visual systems integrate with game engine architecture to provide smooth and responsive player experiences.
Syllabus
COMP4300 - Game Programming - Lecture 13 - Cameras + Views + Viewports
Taught by
Dave Churchill