Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

Game Programming - Cameras, Views, and Viewports - Lecture 13

Dave Churchill via YouTube

Overview

Coursera Flash Sale
40% Off Coursera Plus for 3 Months!
Grab it
Learn about cameras, views, and viewports in game programming through this 58-minute lecture from Memorial University's Computer Science 4300 course. Explore the fundamental concepts of how cameras work in game engines, understand the relationship between different view systems, and discover how viewports control what players see on screen. Master the technical implementation of camera systems within an ECS (Entities, Components, Systems) architecture using C++ and the SFML graphics library. Gain practical knowledge about vector math applications for camera positioning, view transformations, and viewport management that are essential for creating functional games. Develop understanding of how these visual systems integrate with game engine architecture to provide smooth and responsive player experiences.

Syllabus

COMP4300 - Game Programming - Lecture 13 - Cameras + Views + Viewports

Taught by

Dave Churchill

Reviews

Start your review of Game Programming - Cameras, Views, and Viewports - Lecture 13

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.