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Explore the third assignment in this university-level game programming lecture that delves into advanced game development concepts using C++ and SFML graphics library. Learn about implementing game features through an Entity Component System (ECS) architecture while building upon foundational knowledge of vector mathematics, rendering techniques, animation systems, and artificial intelligence for games. Discover practical approaches to collision detection, game physics implementation, and user interface design as part of a comprehensive game programming curriculum. Gain insights into professional game engine architecture principles and development methodologies that prepare you for creating fully functional games from scratch.
Syllabus
COMP4300 - Game Programming - Lecture 10 - Assignment 3
Taught by
Dave Churchill