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Explore the fourth assignment in this university-level game programming lecture that guides students through advanced game development concepts using C++ and SFML graphics library. Learn about implementing game features within an ECS (Entities, Components, Systems) architecture while applying fundamental principles of vector math, rendering, animation, artificial intelligence, collision detection, game physics, and user interfaces. Discover practical approaches to building fully functional games as part of a comprehensive computer science curriculum focused on game programming and engine architecture fundamentals.
Syllabus
COMP4300 - Game Programming - Lecture 15 - Assignment 4
Taught by
Dave Churchill